VTK
vtkCompositeZPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkCompositeZPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
34 #ifndef vtkCompositeZPass_h
35 #define vtkCompositeZPass_h
36 
37 #include "vtkRenderingParallelModule.h" // For export macro
38 #include "vtkRenderPass.h"
39 
41 
43 class vtkTextureObject;
45 #ifdef VTK_OPENGL2
46 class vtkOpenGLHelper;
47 #else
48 class vtkShaderProgram2;
49 #endif
50 
51 class VTKRENDERINGPARALLEL_EXPORT vtkCompositeZPass : public vtkRenderPass
52 {
53 public:
56  void PrintSelf(ostream& os, vtkIndent indent);
57 
62  virtual void Render(const vtkRenderState *s);
63 
70 
72 
77  vtkGetObjectMacro(Controller,vtkMultiProcessController);
78  virtual void SetController(vtkMultiProcessController *controller);
80 
85 
86  protected:
91 
95  virtual ~vtkCompositeZPass();
96 
104 
106 
109 #ifdef VTK_OPENGL2
110  vtkOpenGLHelper *Program;
111 #else
113 #endif
114  float *RawZBuffer;
116 
117  private:
118  vtkCompositeZPass(const vtkCompositeZPass&) VTK_DELETE_FUNCTION;
119  void operator=(const vtkCompositeZPass&) VTK_DELETE_FUNCTION;
120 };
121 
122 #endif
Merge depth buffers of processes.
virtual void Render(const vtkRenderState *s)
Perform rendering according to a render state s.
vtkMultiProcessController * Controller
static vtkCompositeZPass * New()
vtkShaderProgram2 * Program
virtual void SetController(vtkMultiProcessController *controller)
vtkTextureObject * ZTexture
void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
bool IsSupported(vtkOpenGLRenderWindow *context)
Is the pass supported by the OpenGL context?
vtkPixelBufferObject * PBO
void CreateProgram(vtkOpenGLRenderWindow *context)
Create program for texture mapping.
vtkCompositeZPass()
Default constructor.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual ~vtkCompositeZPass()
Destructor.
a simple class to control print indentation
Definition: vtkIndent.h:40
Multiprocessing communication superclass.
OpenGL rendering window.
abstracts an OpenGL pixel buffer object.
Perform part of the rendering of a vtkRenderer.
Definition: vtkRenderPass.h:59
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:35