generate texture coordinates by mapping points to cylinder
vtkTextureMapToCylinder()
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *)
This is called within ProcessRequest when a request asks the algorithm to do its work.
int AutomaticCylinderGeneration
static vtkTextureMapToCylinder * New()
Create object with cylinder axis parallel to z-axis (points (0,0,-0.5) and (0,0,0....
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
~vtkTextureMapToCylinder()