25 #ifndef vtkSurfaceLICComposite_h
26 #define vtkSurfaceLICComposite_h
29 #include "vtkRenderingLICModule.h"
55 const std::deque<vtkPixelExtent> &blockExts,
106 {
return static_cast<int>(this->CompositeExt.size()); }
113 {
return this->GuardExt[i]; }
116 {
return this->GuardExt; }
123 {
return this->DisjointGuardExt[i]; }
126 {
return this->GuardExt; }
133 {
return this->CompositeExt[i]; }
136 {
return this->CompositeExt; }
142 {
return this->DataSetExt; }
148 {
return this->WindowExt; }
204 std::deque<vtkPixelExtent> &in,
205 std::deque<vtkPixelExtent> &out);
220 const std::deque<vtkPixelExtent> &in,
221 std::deque<vtkPixelExtent> &out,
236 const std::deque<vtkPixelExtent> &exts,
238 std::vector<float> &vMax);
244 const std::deque<vtkPixelExtent> &exts,
245 std::deque<vtkPixelExtent> &guardExts,
246 std::deque<vtkPixelExtent> &disjointGuardExts,
ostream & operator<<(ostream &os, vtkSurfaceLICComposite &ss)
dynamic, self-adjusting array of float
a simple class to control print indentation
abstract base class for most VTK objects
A communicator that can safely be used inside a painter.
Representation of a cartesian pixel plane and common operations on it.
This class decomposes the image space and shuffles image space data onto the new decomposition with t...
float GetFudgeFactor(int nx[2])
factor for determining extra padding for guard pixels.
const vtkPixelExtent & GetGuardExtent(int i=0) const
Get the extent of the domain over which to compute the LIC.
virtual void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
void SetStrategy(int val)
std::deque< vtkPixelExtent > BlockExts
void GetPixelBounds(float *rgba, int ni, vtkPixelExtent &ext)
shrink pixel extent based on non-zero alpha channel values
virtual void SetContext(vtkOpenGLRenderWindow *)
Set the rendering context.
float VectorMax(const vtkPixelExtent &ext, float *vectors)
Compute max(V) on the given extent.
virtual void RestoreDefaultCommunicator()
Set the communicator to the default communicator.
static vtkSurfaceLICComposite * New()
int NumberOfEEGuardPixels
~vtkSurfaceLICComposite()
int MakeDecompDisjoint(const std::deque< vtkPixelExtent > &in, std::deque< vtkPixelExtent > &out, float *vectors)
For serial run.
int AddGuardPixels(const std::deque< vtkPixelExtent > &exts, std::deque< vtkPixelExtent > &guardExts, std::deque< vtkPixelExtent > &disjointGuardExts, float *vectors)
Add guard pixels (Serial run)
int GetNumberOfCompositeExtents() const
Get the number of new extents assigned to this rank after the decomposition.
const std::deque< vtkPixelExtent > & GetGuardExtents() const
const vtkPixelExtent & GetWindowExtent() const
Get the whole window extent.
int NumberOfAAGuardPixels
std::deque< vtkPixelExtent > CompositeExt
std::deque< vtkPixelExtent > GuardExt
virtual int Gather(void *, int, int, vtkTextureObject *&)
Move a single buffer from the geometry decomp to the LIC decomp.
int VectorMax(const std::deque< vtkPixelExtent > &exts, float *vectors, std::vector< float > &vMax)
Compute max(V) on a set of extents.
vtkPixelExtent DataSetExt
const vtkPixelExtent & GetDisjointGuardExtent(int i=0) const
Get the extent of the domain over which to compute the LIC.
virtual vtkOpenGLRenderWindow * GetContext()
friend ostream & operator<<(ostream &os, vtkSurfaceLICComposite &ss)
const std::deque< vtkPixelExtent > & GetCompositeExtents() const
static int MakeDecompDisjoint(std::deque< vtkPixelExtent > &in, std::deque< vtkPixelExtent > &out)
Make a decomposition disjoint with respect to itself.
int InitializeCompositeExtents(float *vectors)
Set up for a serial run, makes the decomp disjoint and adds requisite guard pixles.
virtual void SetCommunicator(vtkPainterCommunicator *)
Set the communicator for parallel communication.
const std::deque< vtkPixelExtent > & GetDisjointGuardExtents() const
const vtkPixelExtent & GetCompositeExtent(int i=0) const
Get the extent of the domain over which to compute the LIC.
virtual int Scatter(void *, int, int, vtkTextureObject *&)
Move a single buffer from the LIC decomp to the geometry decomp In parallel THIS IS A COLLECTIVE OPER...
const vtkPixelExtent & GetDataSetExtent() const
Get the whole dataset extent (all blocks).
virtual int BuildProgram(float *)
Build programs to move data to the new decomp In parallel THIS IS A COLLECTIVE OPERATION.
void Initialize(const vtkPixelExtent &winExt, const std::deque< vtkPixelExtent > &blockExts, int strategy, double stepSize, int nSteps, int normalizeVectors, int enhancedLIC, int anitalias)
Initialize the object based on the following description of the blocks projected onto the render wind...
std::deque< vtkPixelExtent > DisjointGuardExt
@ COMPOSITE_INPLACE_DISJOINT
abstracts an OpenGL texture object.